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Apr
20
2015

Say What? Some Words About Dialogue, That?s What -- by Allison Maruska

Dialogue idialogues one of my favorite elements of fiction. While it seems to only show two characters shooting the breeze or arguing, it really does so much more than that.

It moves the overall story forward.

It reveals character.

It provides action within a scene.

It quickens the pace of the narrative.

It provides tension and subtext.

Of course, in order for all these things to occur, the dialogue must be written well. There are many great posts and books out there on the topic of dialogue construction, and definitely check those out as well. This is my attempt at succinctly describing what I think are the most important aspects of dialogue.

Dialogue should: move the story forward.

Dialogue is action, and action is movement. Everything characters say should be purposeful, even if it isn’t immediately obvious how. There are a couple places in my work where critique-ers have asked, “Was there a point to that conversation?” Yes, but sometimes the payoff comes later. Bottom line, characters should only rarely and briefly shoot the breeze for no reason.

Dialogue should not: provide info dumps.

Info dumps, especially the type where characters are talking about something they both already know, are the opposite of forward movement. They slam the brakes on the story to give information that may or may not be important for the reader to know (most of the time, they aren’t as important as you think). Seeing that dialogue is supposed to move things forward because it’s action, character-provided info dumps are especially awkward because they slam the brakes while they should be moving things forward somehow, and they never feel natural because they’re obviously for reader benefit. You end up with “As you know!” conversations.

“Well we’ve been working together for twenty years, and I know what makes you tick, old buddy. How else would I know that you like brown sugar in your coffee and wear your pants backwards? But you already know all this! Ha ha!”

Yeah, don’t do that.

Of course, sometimes one character needs to fill in another on something important to the story. Things need to be explained. That's fine, but break up long explanations with beats or interruptions or something, and make them few and far between. 

Dialogue should: sound like real speech.

Sort of. Try to make your characters sound like real people in casual conversation. People tend to not use subjects in sentences: “Thought I’d get here on time.” They also have the occasional dangling thought: “I just thought the whole thing was…bizarre, I guess.” They say “yeah”, a few say “yes”. People tend to have “signature” words, like “well” or “huh” or “ugh”. Use these for characterization, but don’t get carried away, because…

Dialogue should not: sound exactly like real speech.

People hem and haw and um and lose their trains of thought. Accents are fine to write, but if you get too literal in writing them, the reader will get annoyed. I think only Twain could get away with this. The physical way the dialogue is expressed should not stand in the way of the dialogue being expressed.

Dialogue should: minimize the use of tags.

Tags are those words like “said”, “asked”, “muttered”, etc. I tend to be extremely anti-tag, because usually writers can relay a conversation with beats (actions) and reveal some characterization at the same time, or you can trust readers to understand who’s talking. I only use tags when there’s absolutely no other way to make clear who’s speaking. Compare these examples:

“I thought you’d be home for dinner,” Sandy said.

“I didn’t say that,” Bill responded.

“So where were you?” she asked.

“Out,” he said.

That hurt to write. Compare to this:

Sandy slammed the empty plate onto the table lit by the drippy remains of the candles. “I thought you’d be home for dinner.”

Bill stood sheltered by the darkness of the living room. “I didn’t say that.”

“So where were you?” 

“Out.” He stomped up the stairs.

Maybe over the top examples, but you get the idea.

Dialogue should not: use flowery tags. 

tagsTags are bad. Flowery tags are worse. I hesitate to share the dialogue poster I found on Pinterest while looking for visuals for the post, because I fear someone may look at it without reading the post and think they should do this. DON’T DO THIS, NON-POST READERS! Flowery tag words make Baby Jesus cry. I’m sure that’s in the Bible. If you must use these, do so very occasionally. If your character is whispering, fine. She whispered. Or maybe she leaned towards him, so her face was inches from his?

See what I did there?

This post is getting to be on the long side, so I’ll wrap things up here. I may write a part two at a later date. I think tension and subtext could easily be in their own post. For now, I leave you with this question:

In what ways do you make your dialogue authentic? 

Posted by Allison Maruska 20 Apr 2015 at 01:50
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